Vul Posted August 14, 2023 Share Posted August 14, 2023 Max Cape Perks [1] Access to the 'teleports' option - to remotely open the teleporter [2] Access to the Features Menu Option 1 - Crystal of Memories - Last recall without having the crystal on you Option 2 - Arcane Grimoire - Remote spell book swap without the grimoire on you Option 3 - Player-owned house portals Option 4 - Stamina boost Completionist Cape Perks [1] Will roll all of the below 200m XP cape perks when wearing the comp cape in 2 scenarios: Category 1: 90% chance - 200m XP in that skill Category 2: 45% chance - Not 200m XP in that skill [2] Access to the perks available on Max Cape - Features & Teleports menu 200m Cape Perks: Cape Perk Attack cape 5% chance to hit a 2nd time for 10 damage Strength cape 5% chance to boost hit damage by 25% Defence cape 2% chance to nullify incoming hit Hitpoints cape Allows food to overheal you by 15% of max Prayer cape +15 prayer bonus, reduces prayer drain by 25% Ranged cape 10% chance to deal another hit equal to 25% of your damage Magic cape 1% chance for ice barrage hit, freezing and dealing damage Thieving cape +2 loot rolls while wearing, stacks with other boosts Hunter cape +3 loot rolls while catching chinchompas and opening impling jars Agility cape Infinite run energy, can be upgraded to not require cape to be worn for the perk General Notes: All 200m experience capes have the bonuses of a Max cape (+9 in defence bonuses, +4 prayer bonus) The melee 200m capes have the same stats as an infernal cape, but require you to own an infernal cape for the perks & bonuses to apply No perks will apply while a player is in the wilderness Link to comment Share on other sites More sharing options...
Recommended Posts